Army rules
Doctrina Imperatives
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.
PROTECTOR IMPERATIVE
* Ranged weapons equipped by models in this unit have the [HEAVY] ability.
* Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
* Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 1 from the Hit roll.
CONQUEROR IMPERATIVE
* Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
* Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
* Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1.’
Explorator Maniple
At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an Adeptus Mechanicus model from your army makes an attack, if that model’s unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.
Enhancements
Only CHARACTERS can be given Enhancements and your army cannot include more than three Enhancements in total. No unit can have more than one Enhancement and each Enhancement included in your army must be unique. EPIC HEROES cannot be given any Enhancements. Your army cannot include the same EPIC HERO more than once.
Artisan (15pts)
Tech-Priest model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.
Genetor (25pts)
Tech-Priest model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.
Logis (20pts)
Tech-Priest model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.
Magos (15pts)
Tech-Priest model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.