Orks

Kult of Speed

Battleline
Character
Other

Army rules

Waaagh!

If your Army Faction is Orks, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: * Orks units from your army are eligible to declare a charge in a turn in which they Advanced. * Add 1 to the Strength and Attacks characteristics of melee weapons equipped by Orks models from your army. * Orks models from your army have a 5+ invulnerable save.

Kult of Speed

**ADRENALINE JUNKIES** - SPEED FREEKS units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.

Enhancements

Only CHARACTERS can be given Enhancements and your army cannot include more than three Enhancements in total. No unit can have more than one Enhancement and each Enhancement included in your army must be unique. EPIC HEROES cannot be given any Enhancements. Your army cannot include the same EPIC HERO more than once.

  • Fasta Than Yooz (35pts)

    ORKS INFANTRY model only. Each time the bearer’s unit disembarks from a TRANSPORT after that TRANSPORT has made a Normal move, the bearer’s unit is still eligible to declare a charge this turn.

  • Speed Makes Right (25pts)

    ORKS model only. In your Command phase, if the bearer (or a TRANSPORT the bearer is embarked within) is within 9″ of one or more enemy units, roll one D6: on a 3+, you gain 1CP.

  • Squig-Hide Tyres (15pts)

    DEFFKILLA WARTRIKE model only. Each time a model in the bearer’s unit makes a Consolidation move, it can move up to 6″ instead of up to 3″.

  • Wazblasta (10pts)

    DEFFKILLA WARTRIKE model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6”. If it does, until the end of the turn, it is not eligible to declare a charge.

Version: 1.0.01.15.2