With the game all ready from a business logic perspective I next decided to look at the models again and make improvements that would allow for a fair amount of customisation. This took many attempts but by the time of writing this article I felt i’d got it about right. I’ll vaguely demonstrate how I […]
Author archives: Byron
Homework
So the first thing I did was check whether my idea had already been done. It didn’t take long to find that there had been two fair attempts in the past. There was PaintCheck which by all accounts was insanely complex and had players attempting to re-write the rules to make it a little less […]
Primary Investment
So I needed to invest in two areas. I invested time and cash. Cash for a small 3D Printer and time to work out how on earth I was going to get model prototypes created using this new machine. I wont lie. It didn’t take long. The bunker models i’d created for the 3D Field […]
Taking the Idea Further
I took the idea back to the drawing board because I believed it had potential. For me, the game was good but was missing a few elements. For my partner, it was just way too complex. I needed to bribe her to play with Nutella which is a pretty sure sign that it’s not going […]
The Idea
During my coaching season I took the time to create tools that would hopefully give the team the edge over other teams. One of these tools was an online field walking system, which allows the team to run around the field like a first person shooter game and find the best shooting lanes and blind […]
Before the Idea
Welcome to my project blog, where I hope to keep anyone who cares up-to-date with what I’m working on during my free time. I’ve had many years of fun, creativity, adrenaline and excitement – working in the fields of Art, Design and Software Engineering, whilst playing in the arenas of Skateboarding, War gaming, Travelling, Fish Keeping, Snowboarding, […]